

Consider also setting 24 or 32 bit 192 kHz in Control Panel>Sound>Advanced. Please note that attempt of changing details in the game (renderer reset after returning from video settings), and either alt tabbing, have an influence on audio quality, also giving diffreent results depending on g_AudioMode setting to 0, 1 (default) or 2 in registry. Compatibility mode can cause resetting of the game settings. Alternative fix for the issue can be found here. The solutions are to avoid disappearing car in career menu and crash after attempt to race. Sometimes whole career need to be started from the beginning with compatibility mode and Alchemy enabled. To install, copy content of NFSCwidescreenfix.zip in NFS Carbon root directory. Its a plugin, which allows the game to run in widescreen resolution, defined in nfscres.ini, without running any external tools.
#Need for speed carbon mod mod#
Run in Windows XP SP3 compatibility mode to avoid crashing career mode while using Alchemy/ DSOAL (alternatively as admin, or use 13AG widescreen which will most likely fix the issue). Widescreen Fix is a mod for Need for Speed Carbon, created by ThirteenAG. For non-Creative cards users see here or use dsoal. Difference can be easily noticeable when music is off. It will just emulate DirectSound and 3D positional audio with OpenAL. Though the game does not use EAX, Creative Alchemy still can be used to enhance sound quality. They wont affect your gaming experience since the Trainer hides automatically once you Activate Need for Speed: Carbon Mod. This is the only "Need for Speed" title to be released for MacOS X.

There is a DLC that was only released for the Xbox 360 can be accessed in the PC version by using save file editing (Virus Vinyl Pack can also be unlocked by Extra Options). Physical Collectors copies were used to activate on Origin, but now they no longer do. The quality of the live action/pre-rendered cutscenes are also worse than the 7th-gen console release counterparts. The motion blur effect also resembles the Xbox 360 version, rather than the more subtle rendition seen on PS3. The PC port of this game is based on the Xbox 360 version, in which some post-processing effects such as the blur effect applied on the street lights as seen on the PS3 version is missing. It was released in North America and Taiwan on October 31, 2006, in Europe on November 3, 2006, in Australia on Novemand in Japan on December 21, 2006. Need for Speed: Carbon is a singleplayer and multiplayer first-person and third-person racing game in the Need for Speed series. 9.6 Game does not save the graphics options.3.3.4 Controller support improvements (NFS XtendedInput).
